Helping you create a Minimum Viable Design
Welcome to the official site for the Innovation Design Sprint methodology, playbook and design tools. These materials have been based on years of research and testing with the one objective in mind: to help organisations create thriving businesses and communities.
About our Innovation Design Sprint
An Innovation Design Sprint is a condensed strategic design workshop that aims to generate fast prototypes of innovations in your product, service, process or business model. There are five key phases to help our team deep dive into innovation: Elemental, Discover, Reframe, Envision and Create.
The Innovation Design Sprint is an agile nine-phase process that helps your team deep-dive into discovery, re-creating, prototyping, and validating your innovations until you arrive at your Minimum Viable Design. It is also a playful process that optimises team learning, engagement and creativity.
We run multiple sprints to ensure rigour and validity. Our Innovation Design Sprints start with an intense 1-day session to get your early prototypes up and running as fast as possible. This session is followed up with subsequent scheduled sprints to allow the team time to run validation research and testing. We also offer a ‘pick your own adventure’ sprint where we can start anywhere to help your team out of a rut or entrained thinking. In each of these areas we provide a range of focused and specialised mini-sprints to build capability and creative output.
Based on the Google Design Sprint that was developed in 2010, our Innovation Design Sprint is unique in the following ways:
Engaging, Playful Process
Our process is based on creative problem solving by developing engaged and playful teams. We use playful tools and experiences as part of the process of breaking out of entrained thinking so we can think more creatively.
Emphasis on Visualisation and Embodiment
We build physical models of the problem and proposed solutions that bring early prototypes of business solutions to life. We work to get your teams ‘out of their heads’ and start building models to depersonalise the issues and express the issues on a deeper and more creative level.
Incorporate Gameful Design Elements
We incorporate gameful design elements during the process that takes workshop participants on a journey of discovery of new skills and approaches to human-centred design. Our approach based on the latest research in cognitive science, behavioural economics and human-computer interaction on how to better engage with your stakeholders in a product, process or service that you are looking to redesign.
Deep-Dive into Empathy
Rather than use mechanical ‘persona’ development, we start with archetypes to stat at the beginning of building empathy and insight and avoid stereotyping our target audience. Furthermore, we work with your design and strategy team to identify any potential design bias that might get in the way of effective product, service and process design.
Meaningful and sustainable innovation can only be developed once we have mapped the systemic constraints that your organisation is facing. Our business performance is guided, enabled and constrained by the systems in which we operate. This is why we take this strategic approach before we launch a design sprint in order to be mindful of how we navigate the ambiguity, paradox and and complexity that is unique to our environment. We call these elements “The Three Challenges of Innovation” and are the major causes of confusion and indecision in organisations today.
Our approach has been designed for all types of organisation (not just startups) and many different business problems and challenges (not just technology).
Foresight and Futures Thinking Design Sprints
In the “Envision” quadrant of our design sprint model we include a micro-module on Foresight and Futures Thinking – however these micro-sprints have become popular in their own right. We’ve used leading edge research and best practice to develop a futures design sprint that will help your team navigate ambiguity and complexity. We use a range of engaging tools and approaches that will help your team break out of entrained thinking and fixed mind-sets and help build creative courage. Our six-step framework and an example of the some of our tools and activities are indicated above.
A Sample of Our Tools
The full product suite we use during our Innovation Design Sprint sessions includes the following tools:
- Playbook – Facilitators Guide
- Playbook – Templates
- Tiny Game design cards
- Empathy design cards
- Core Strengths and Blockers (Superpower/Anti-superpower) design cards
You are more than welcome to purchase these tools to run your own Innovation, Gamification and Foresight Design Sprints, head on down to our contacts section. And if you need some help in facilitating your design strategy workshops, we are always on hand to help you, just email us directly here.
Marigo Raftopoulos developed the Innovation Design Sprint as a way of condensing her doctoral research and ten years of innovation strategy work into a practical strategic design methodology and tools sets. Her professional profile can be found here, and her published research can be found here.
Explore our Site
Please explore our site to learn more about our design and implementation process and let us know if there is anything we can do for you.